Banners of Kings

A strategic war game of fragile alliances, hard choices and timely betrayal

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    The empire is a corpse still standing. Four crowns hold its bones together with a peace none of them believe
    in, East, West, South and North, each one banner-width from war.
    Banners of Kings is built on that tension: cooperate to survive the early game, then choose your moment to
    break the alliance that got you there. Every card you play is a promise. Every promise is negotiable.

    A Game of Crowns and Cunning

    Each round, players muster resources, march their armies across contested ground, then
    choose whether to honor or betray the alliance keeping them alive. Three phases; one
    irreversible choice.

    Draw resource and unit cards into your hand, building
    toward the army you’ll commit next turn

    Deploy units onto the shared board, forming or reinforcing an alliance line against a common rival.

    Play a Betrayal card to break an alliance at its most costly moment or hold it and pay the trust forward.

    4 King cards

    16 Castle cards

    41 Unit cards (Infantry, Cavalry, Siege)

    60 Resource cards

    65 Event / Betrayal cards

    4 Battlefields cards

    1 Rulebook

    Choose Your Banner

    €5000 Our minimum goal to bring Banners of Kings into production.

    Support Banners of Kings

    Campaign updates

    No physical game included

    1 × complete game

    Kickstarter launch price

    1 × complete game

    Your name printed in the rulebook

    2 × complete game

    Ideal for friends, gifts, or splitting an order

    The Court Behind The Crown

    Aron van Gilst Rodriguez

    Banners of Kings is a one-person project, created and developed by Aron from concept to finished game. With a background in Creative Business, marketing, and digital content, he has spent the past two years designing the mechanics, balancing the kingdoms, developing the visual identity, writing the rules, creating the cards, playtesting, and preparing the game for production.

    As the sole creator and producer, Aron oversees every part of Banners of Kings, from gameplay and artwork direction to manufacturing, marketing, Kickstarter, and fulfilment. The goal has always been to create a strategy game built around warfare, negotiation, shifting alliances, and the constant possibility of betrayal.

    Playing It Straight With Backers

    As the sole creator and producer, Aron oversees every part of Banners of Kings, from gameplay and artwork direction to manufacturing, marketing, Kickstarter, and fulfilment. The goal has always been to create a strategy game built around warfare, negotiation, shifting alliances, and the constant possibility of betrayal.

    As the sole creator and producer, Aron oversees every part of Banners of Kings, from gameplay and artwork direction to manufacturing, marketing, Kickstarter, and fulfilment. The goal has always been to create a strategy game built around warfare, negotiation, shifting alliances, and the constant possibility of betrayal.

    As the sole creator and producer, Aron oversees every part of Banners of Kings, from gameplay and artwork direction to manufacturing, marketing, Kickstarter, and fulfilment. The goal has always been to create a strategy game built around warfare, negotiation, shifting alliances, and the constant possibility of betrayal.

    As the sole creator and producer, Aron oversees every part of Banners of Kings, from gameplay and artwork direction to manufacturing, marketing, Kickstarter, and fulfilment. The goal has always been to create a strategy game built around warfare, negotiation, shifting alliances, and the constant possibility of betrayal.

    Questions From the Court

    Get word the day we launch, plus early-bird pricing and stretch-goal news, no
    more than one raven a week

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